AI Insights · Timothy · October 2021
Top 5 iOS Adventure Games in Guatemala Q3 2021
Explore the performance metrics of the top 5 iOS adventure games in Guatemala for Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 adventure games on iOS in Guatemala exhibited varied performance across downloads, revenue, and active users. Here's a detailed look at the metrics of each game, based on data from Sensor Tower.
Super Mario Run by Nintendo Co., Ltd.
The game saw consistent weekly downloads ranging from 423 to 553, with a peak of 553 in the week of September 6. Weekly revenue fluctuated, peaking at $141 in the week of August 23. Active users remained relatively stable, hovering around the 1.7K to 1.8K mark, with a slight dip to 1.6K at the end of September.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD.
This game experienced significant revenue peaks, notably $2.2K in the week of August 9 and $2.1K in the week of August 30. Weekly downloads varied between 271 and 531, with a notable increase to 453 and 458 in the last two weeks of September. Active users showed a steady increase from 2.6K to 3.8K throughout the quarter.
codeSpark - Coding for Kids by Homer
codeSpark had a notable increase in weekly downloads starting from virtually zero in early July to a peak of 198 in the week of August 2. Revenue also saw a significant spike, particularly in the weeks of August 16 and August 23, reaching $129 and $148, respectively. Active users climbed from 78 in late July to 338 by mid-September, before settling at 239 by the end of the quarter.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co.KG
The game’s weekly downloads ranged from 47 to 156, with a peak in late June. Revenue remained low throughout the quarter, with minor peaks of $21 in mid-July and $15 in late August. Active users showed a varied trend, peaking at 832 in late June and fluctuating between 500 and 770 throughout the quarter.
Pull Him Out by Lion Studios
Weekly downloads for Pull Him Out saw a gradual increase, peaking at 176 in mid-September. Revenue was negligible throughout the quarter, with occasional minor spikes. Active users showed a positive trend, increasing from 246 in late June to 553 by mid-September.
For more detailed insights and data, visit Sensor Tower.